Tuesday, November 19, 2013 08:06:44

Review: Daddy Was a Thief Is Like Vertical Jetpack Joyride

Daddy Was a Thief is not a new game; the fact that it keeps popping up all over Playboard is testament to how much fun it is. Here is the 5 Star Games review for it:

This is a unique and fantastic 'endless' game. The execution of the gameplay is so different from anything else out there, and it is a tonne of fun. Do not miss out on this game.


Concept and Gameplay: Jetpack Joyride in a Building

Swooping by in my bathtub!

The game doesn't exactly waste too much time on a describing the plot, so the video above lays it out for you: Basically, you're a chubby little guy who one day loses his job. With a wife and kid, what's a guy to do? The answer is obvious: Rob a bank... and then, make your getaway by endlessly smashing the floors of a tower, trying to get to the bottom.

Okay, that last bit makes no sense, nor does the fact that the floor numbers actually go up as you go down the building, smashing floor by floor. So while the plot is very loosely connected with actual gameplay, you'll likely be too busy having fun to notice.

There's an aquarium level, too.

The game plays much like Jetpack Joyride, but is feels more controlled: With Jetpack Joyride, you endlessly surge onwards, and the action just piles on and on until it all gets too much. Daddy Was a Thief works differently: You drop down to a floor on the endless tower, and start running around. Then, when you decide, you swipe your finger down the screen and hop down to the next level, smashing the floor in between.

This element of timing means you can catch your breath here and there during the game, and also makes it possible to aim for specific targets on the floor beneath you, as well as avoid cops, shrink rays, and other obstacles that keep popping up.

Graphics and Sound: Explosive Cartoon Fun

Bunny ears look threatening on a notorious bank robber.

Daddy was Thief is a well-produced game. The art is pleasantly cartoonish, and combines with the sound to make a decidedly upbeat gameplay experience. It's just fun.

The game's free-to-play model means there are banners on the navigation screens, but thankfully, there are no annoying interstitial ads, nor are there any ads on the actual gameplay screen. Of course, you can always spend a couple of bucks and make the ads go away.

Getting an upgrade for 500 coins.

Speaking of bucks - all throughout the game, you collect coins. You get them as you smash furniture in the apartments (each floor is an apartment), and you can also just collect them. You can then use those in-game coins to upgrade your character, buy one-use power-ups or perpetual "upgrades" that improve your gameplay. There are also Experience Levels which you rise through as you play, making for a bit of nice replay value: The more you play, the more experience you gain, and the more power-ups become available to you.

This is not what I would call a deep game, but that doesn't mean it isn't fun - it's a great pick-me-up in the middle of the day, and the cartoonish violence is just funny to watch. If you haven't tried it out yet, give it a go today!